Daily Journal – Playing LT30/T9-T10

It’s time for my 11th turn of LT30 — I skipped my journal for 10th turn.

Exploration

Saw explorer from Hackers ruled by Maho.

I have finished exploring all my nearby lands — that I feel necessary — and I’m moving my explorers back home, where they are going to act as scouts.

I saw some rogue warriors out of their nation borders. Keep beware of them!

Research

I’m researching Alphabet and with the current progress speed it’s ready in 10 turns. However I might rush science again soon.

Westminster

This turn I finished building mine on that hill with coal near Westminster. It takes another 4 turns until Westminster grows to size 2 and can then use that mine. Granary will be built on the same turn — with shields not gold.

London

Now London has 7 turns until growing to size 2 and Granary is finished also on the same turn. Next turn my worker has finished building irrigation on the buffalo, too.

Birmingham

Here’s my factory city. For the moment I am maximizing the shield production with iron mountains. I’m not planning to get this city to grow traditionally — I’m going to use migrants for that.

Liverpool

Liverpool will grow to size 2 in 4 turns and Granary should be bought on the same turn — it’s going to cost me about 28 gold unless I change something.

Defence

Everything OK for the moment. I’m building warriors from Birmingham non-stop until I have 3 in each city.

Demographics

It looks like a lot of players have already grown to size 2. That was as I expected. I planned for faster grow span than to be the first to grow. Not sure if that’s going to be better but we will soon see that.

Daily Journal – Playing LT30/T6

It’s time for my 7th turn of LT30.

Exploration

I know other nations in all my directions now. Soon I have explored all my borderlands and I can start preparing and planning my next cities. I don’t see much reason to explorer too far away since LT30 has no huts and I’ll most likely just loose my explorers somewhere far far away. They are much better scouts anyway.

Research

I learned Pottery today. My scientists are now focusing on Alphabet and goal was to get Writing for diplomats.

In LT30 you need diplomats to establish embassy with other players. This enables sharing tech, gold, map and other diplomatic operations with other players.

It’s actually hard to decide if I should research Horseback Riding or Bronze Working instead of Alphabet. Most players are probably researching for horsemen. I’ll need to do that choice this turn, since in LT30 changing tech has a penalty and you could loose bulbs (or is there penalty?).

[Update: There is no penalty for changing tech targets in LT30. Two days ago I thought that there was because initial settings for the server were wrongly written and some settings were not activated. For my initial test games I had noticed that and fixed the settings for myself. Nobody fixed it for LT30…)]

I’m not yet sure in details how research costs are counted in LT30. I know it depends on how many others have the tech. Because of that it might not make sense to research tech that a lot of people are researching because you could get it much cheaper after they have it — or you could trade it with them after Writing.

[Update: Freeciv games can use different ruleset settings. One of the settings that controls tech in LT30 is tech_leakage and it is set to 1 which means “Technology cost is reduced depending on the number of players which already know the tech and you have an embassy with.”]

Just 4 hours until turn change. I’ll need to think fast.

Cities

This turn I didn’t have much time to put in it and times like these it’s good to have easily available plans, so turns take less time to do.

I use Google Docs in helping me to plan and prepare my turns. It’s a great tool. I can use it as well from my media TV as from my desktop. It’s almost always in hand.

Defence

I am moving my Warriors to strategic points on my borders while building more Warriors. For this I have two cities with high production. Actually I planned to have only one in active use but for the moment I’m using two.

As you might have noticed, details of my defence are somewhat blurry and come with a delay. I cannot tell everything here for obvious reasons.

Because Warriors are cheap and take only 10 shields to build, they are quite useful in the beginning to establish basic defence in your cities.

In Despotism you can build three warriors or workers in all of your cities without shield upkeeps.

Demographic Report

It sure looks like there starts to be variations between players now.

I hope I’m in full speed tomorrow and I can continue my plan to write once a day a journal and an another specific article to something else.

I am also planning to start writing the actual book weekly based on previewed blog posts from the site — I’ll be at GitHub pages as a draft then.

Daily Journal – Playing LT30/T5

It’s time for the 5th 6th turn of LT30.

Because of work-related problems I can’t put much effort to do my turn today.

Exploration

Today I found some Vietnamese borderlands and the other side of the ocean.

Research

Only one turn until Pottery — which makes Granary and Workers available.

As I did notice yesterday, I really wouldn’t had to rush that much to research it — I have no need for it just yet.

Though it gave me some additional time to rush to build some Warriors to secure my borderlands and maybe one or two workers more, too.

Westminster

This turn I finished irrigation on nearby Buffalo tile and now Westminster gives total of 5 shields/turn — including 75% bonus from capital.

I moved my Worker to build Mine on a nearby Hills (Goal) tile. When it’s ready in 5 turns I’ll get total of 4 shields out of it. After Westminster grows to size 2 in at most nine turns I’ll get total of 12 shields out of Westminster.

Defence

I bought some Warriors this turn. It only cost me 11 gold.

Demographics Report

It looks like my stats might not be too bad yet. However as I’ve told before these numbers don’t tell the clear truth and are some times much harder to read.

Daily Journal – Playing LT30/T4

It’s time for the 5th turn of LT30.

As I’ve updated yesterday’s journal later that day, I made my first contacts to neighbours. I’ve saw Aleut, Grenadian and Finland. I’m sure I’ll see many more upcoming turns. (Two of them are players I’ve played with at freeciv.fi.)

I already talked with some of them about collaborations and possible tech trading in the future. It’s good to start building trust with your co-players as soon as possible. In the end it’s all about trust in these multiuser games with human players.

I’ll soon have to start planning how to design my borders. That’s going to be harder because of the extended movement amounts in Longturn.org. I’ll have to design again how to secure my borders well enough.

It’s only one turn two turns until I’ll have Pottery and I can start building Granaries and Workers. Because I only need 8 bulbs more to get full 56 bulbs for Pottery I can reduce scientists in two or four of my cities — and still get it in 2 turns.

It’s time to check my cities again. It’s easy to forget something without regular checking.

While playing test games for LT30 I decided to build my cities as fast as I can on at least 2 food squares that give equal balance of shields and trade.

I’m not sure now if that was the best option. I had plenty of tiles I could have got 3 food out with the same amount of shields like Plains (Wheat). Those would have been much better as city centers.

Westminster

Westminster — my first city — I built on Plains/River (2-1-2) and there’s one Plains/River (Buffalo) (1-2-1) near where I am building irrigation now — when finished it’s 2-2-1.

In Despotism government I cannot get 3 food from any of these tiles here so there’s no instant need to irrigate any of those 2 food tiles. That’s why I am directing my worker’s resource to irrigate the Buffalo instead.

I’ve got 4 shields in stock out of 40 shields for Granary now. I’m getting 3 shields/turn more but once I change to Buffalo next turn, it’s 5 shields/turn with +75% bonus because it’s my capital. I’ll have Granary built on T11-T12 — in seven or eight turns — early before my city grows to 2.

It takes 10 turns to grow to size 2 and after that only about 5 turns between growing because with Granary I only need 10 food to grow from 1 to 2 again after building Settlers.

London, Birmingham and Liverpool

Rest of my cities are pretty much the same. Built near 2 food squares with some special resources and growing to size 2 some time next 10-12 turns. I’ll maybe writing detailed introductions to them sometime near future.

Research

I ended science rush this turn. I’ve got 48 bulbs of 56 required for Pottery and it’s going to take two turns to finish now. I should’ve stopped it sooner since I don’t actually need Pottery before T11-T12.

Defence Preparations

I’m building Warriors from some of my cities now because I have some borderlands I’m not satisfied yet. However don’t worry I’m really not going to be offensive — unless provoked — and I’ll be writing about that in more detail soon both here and in our private conversations.

Warriors or Workers are also useful because their vision makes citizens in cities able to use more tiles near the city borders.

I truly believe in a game style that makes co-existance possible and thrives the success for all nations — a win-win style for all the parties. I know that’s not how things have been usually at Longturn.org and it’s going to make this game really interesting. I don’t think warfare is always useless but I believe most times co-working is much more productive.

Wolfram Alpha is a really great tool for example if you need to count how much a unit costs the next turn — after you have only 5 shields left — to build Warrior of 10 shields.

You can check the formula from Freeciv Math page and use it almost as it’s there. Just write “T=5, X = ceil(2T + (T^2)/20)” in WolframAlpha — cost is about 12 gold.

However please notice that changing a building to a unit is going to reduce the shield stock by half.

Daily Journal – Playing LT30/T3

It’s time for the 4th turn of LT30.

Once more, I start my turn moving my two explorers. I’ve heard rumors that some players have already seen other nations. Maybe I’ll see today, too. (I didn’t. Update: Yes, I did. I saw parts of Aleut’s lands.)

In LT30 explorers have three moves but since they can move on any terrain as they would on roads, it makes total of nine moves (3*3). Because of that there’s no practical reason to move along rivers or avoid harder terrains like mountains.

Moving to check research development — all looking good, I’ll have Pottery in two turns!

(Update: In case you missed how my research is so fast, see my recent blog post about the first turn.)

There doesn’t seem to be much to do for the moment. Because it’s going to be only two turns until I’ll have Pottery, I should continue improving tiles that I’m planning to use next — building more roads and irrigations.

In LT30 workers have three moves, too. With workers it’s often better to move two moves and build something that takes only 1 turn to finish (like a road) than move all three and do nothing that turn. You will have full three moves more next turn. You can still finish the next improvement in the same time if it’s at most two moves away.

Because this turn I didn’t have much real things to do — and for the fun of it — I’ll write also about my Demographic’s Report.

Though it says I’m number one for most of the topics, it doesn’t show the full truth. I’m probably just one of many. Anyway it’s a good sign for the start. The reason I’m not first in some of these is probably just because I’m spurting for the science at the moment.

Maybe I’ll start watching more carefully these reports in the future. Who knows, maybe I’ll spot the first two size city!

That was all for this turn today. Tomorrow more!

Daily Journal – Playing turn LT30/T2

I am now playing 3rd turn of Longturn LT30.

I started my turn by moving my explorers again. Exploring the world is one of my favorite activities while playing Freeciv.

I haven’t seen other nations yet. This map seems to be really huge. It’s actually bigger map than our latest Finnish game (FI2011) had — and it was really big map, too.

I also founded my fourth city this turn. Liverpool added one scientist more to help research. It’s now three turns until I get Pottery — total of 16 bulbs/turn and I have 16/56 already done.

Because of the science boost my cities don’t produce much shields or food but I’m sure I need Granary before I let them grow and to build more Workers. While I wait for the Pottery I started to build roads and irrigations.

That was all for today’s turn. Tomorrow more!